A Witch Way Home – Dev Log

This is an adventure between a 2d book and a 3d garden, a homecoming adventure story. As this witch, What will you experience? Setting the direction Inspired by Mario Odyssey, want to make a 2D+3D game. I love adventure game, so I choose to make an adventure game. Case Study [ 2D Level Analysis: Analysis… Continue reading A Witch Way Home – Dev Log

Same and Different

personal aims &objectivesThis is a game that requires a test of reflexes and synergy of thought. It does not require any props, but only some actions or words from the players themselves. Rules of the gameThe game requires more than 2 players (including 2).Before the game starts, all players form a circle and start the… Continue reading Same and Different

Save the Blue Guy

Personal Aim&ObjectI have always been interested in Mario-type pixel scrolling games. After learning Unity, I want to design a horizontal scrolling game level. I hope this level can simply make some content such as collecting, points, passing levels, and dodging traps. Game rulesPlayers need to move through AWSD and SPACE keys to avoid traps and… Continue reading Save the Blue Guy

Animal Go

Personal aims &Objectives The game plans to use card drawing instead of dice to control the movement of the character.The game supports four players, who can freely team up to change cards during play. ———————————————————————— Critical Reflection For map testing The map needs to have some “function grids” where the player can cross multiple grids… Continue reading Animal Go

The Secret in the Mirror

personal aims &objectives A mirror is a magical thing that can turn everything in the world upside down. This game tries to confuse the player’s memory by mirroring things and giving them something to test. critical reflection Game rulesLook at a picture in front of a mirror and memorize it for 30s, at the end… Continue reading The Secret in the Mirror

Rules

personal aims &objectives There are many rules in the world. If all the rules are intertwined, is there any room for human beings to breathe? I wanted to make a generative art by visualising the rules of human beings because everyone has different rules around them, so they see the art differently. The viewer can… Continue reading Rules

Kill the princess

Personal aims objectives I want to make a puzzle strategy board game that requires a little brain use. The game needs to be won by playing cards reasonably, changing the opponent’s near-successful ending, or carefully overall arrangement. Critical reflection – documented feedback from playtesting Post-production experience for the first time: There are too many types… Continue reading Kill the princess

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